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Cyberpunk 2077: why didn’t multiplayer appear? CD Projekt speaks up

There is no online mode in Cyberpunk 2077. Why?

Cyberpunk 2077 was supposed to be a massively multiplayer project. After the fixes, the game has become huge, but there is no online yet

Many years before its new IP premieres in 2020, CD Projekt Red has promised that Cyberpunk 2077 will be a massive production with a multiplayer mode. The topic was heated all the time by fans of the series, even after the premiere, but eventually the topic collapsed, and probably even the biggest supporters of Cyberpunk multiplayer forgot about the fact that such a thing had to be created.

Admittedly, though, the CP2077’s multiplayer had a lot of potential. While no one knew what it would look like, many speculated that it would be something similar to GTA Online. That would actually make sense, and while I’m not a big fan of multiplayer, Night City giving players a lot of options to buy their own property, cars, race, steal, and much more actually seems compelling.

However, that didn’t happen, and Cyberpunk 2077 still hasn’t gotten multiplayer nearly two years after its release. Why? CD Projekt Red decided to reveal more details to Eurogamer’s Robert Purchase.

CD Projekt Red ditched multiplayer because of how Cyberpunk looked on release day

CD Projekt was fully aware that Cyberpunk was far from perfect at launch. A difficult production debut meant that the Polish developers simply had to change priorities, and they definitely had more important things to do than designing the online world… like fixing the single player world.

Philip Weber, who is currently the narrative director for one of the new games in the Witcher universe called Polaris, is responsible for the quests and was the game coordinator while working on Cyberpunk 2077. The main figure of CD Projekt revealed in a little more detail.

We really had to look at Cyberpunk’s priorities [po jego premierze]. […] The priority was to make the core experience really good. And basically the change in priorities meant that other R&D projects had to go away. With Cyberpunk, we wanted to do a lot of things at once, and we just had to really focus and say, “Okay, what’s the most important element? We’re going to make this piece really good.”

Importantly, however, CD Projekt sees nothing wrong with the gaming community’s acceptance of Cyberpunk or competing titles. The Polish farmer sprinkled ashes on his head and officially admitted that it was their fault, which is not a very common occurrence. Of course, the sorry state of Cyberpunk on the day of release is no secret, and it’s pointless to argue with it, but Weber’s words are positively surprising:

The multiplayer theme is back, but nothing to look forward to in the near future

At this point, it’s also worth remembering that CD Projekt recently mentioned plans to create a standalone AAA game, which will be Cyberpunk Online. Adam Kicinski, however, admitted that his company now has slightly different plans, which we learned about some time ago. The CEO of CD Projekt openly said:

Let’s emphasize it here. CD Projekt Red produces single-player, story-driven RPG, AAA RPGs, that doesn’t change. Our long-term approach to multiplayer is changing, and we’re well-positioned to one day implement online elements into our games where they make sense. We don’t want to go overboard or lose our single player DNA. We want to take thoughtful steps to build a solid online presence.

First of all, such priorities are very pleasant. CD Projekt’s single-player RPGs are the best, and there’s no point in looking for power change. It should be noted, however, that Kicinski does not rule out online functions at all, on the contrary.

Instead of focusing primarily on one big online experience or game, we’re focused on bringing online capabilities to all of our franchises one day. We are building online technology that can be seamlessly integrated into our future game development.

So we can assume that the day will come when we visit Night City or places from The Witcher with friends… and it will be a beautiful day for sure, but we’ll be waiting a little longer for that.

Source: Eurogamer

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